PATCH - Expansion - Arcane Skill and Arcane Staves (2024)

Arcane Skill

  • The Arcane skill is a new skill available to players on Outlands that allows them to wield Arcane Staves as well as boost the benefits they receive from Arcane Runes
  • Players can raise their Arcane skill up to 100 points

PATCH - Expansion - Arcane Skill and Arcane Staves (1)

Arcane Staff

  • The Arcane Staff is a new class of weapon that is designed around supporting "pure mage" builds

PATCH - Expansion - Arcane Skill and Arcane Staves (2)

  • There are 20 different Arcane Staff types available for players
  • While the Stats on all Arcane Staff types are identical, each Arcane Staff type has its own unique projectile hue (i.e. players should pick an Arcane Staff type that fits the theme and personality of their character)

PATCH - Expansion - Arcane Skill and Arcane Staves (3)

Skills for Arcane Staves

  • Arcane Staves are two-handed equippable weapons
  • A player's chance to Hit/Defend with an Arcane Staff equipped is based on their Arcane skill, but is also capped by their Wrestling skill
  • Players will need both Arcane Skill and Wrestling skill to effectively use Arcane Staves

PATCH - Expansion - Arcane Skill and Arcane Staves (4)

Combat Mechanics

  • Arcane Staves function as normal weapons when making melee attacks and receive all the normal bonuses granted to weapons from Magical/Crafted properties, Aspect Bonuses, Mastery Chains, Skill Bonuses, Slayer Damage, etc
  • Arcane Staves act as Ranged Weapons with Range 12
  • Arcane Staves do not require any Ammunition to fire
  • Arcane Staves are unique weapons that ignore their target's Armor, and instead has its Damage reduced by the target's Effective Magic Resist

PATCH - Expansion - Arcane Skill and Arcane Staves (5)

Arcane Weapon Special: Hex
The Arcane Weapon Special "Hex" has the following handling:

  • Damage is increased by 50%
  • Applies a Hex effect reducing the creature's Magic Resist by 50 for 8-15 seconds (scaled by weapon speed)
  • If the creature already has an Effective Magic Resist of 0 prior to the attack, the Damage of the Weapon Special will be increased by a further 50%

PATCH - Expansion - Arcane Skill and Arcane Staves (6)

Arcane Buildup

  • Players using Arcane Staves will generate an "Arcane Buildup" effect when fighting creatures
  • Successful hits with an Arcane Staff on a creature will increase a player's Arcane Buildup by (20% * (Arcane Skill / 100))
  • Players can reach a maximum Arcane Buildup of 100%
  • Players will also see an overhead meter showing their current Arcane Buildup whenever it changes (this meter will not be visible to other players)

PATCH - Expansion - Arcane Skill and Arcane Staves (7)

PATCH - Expansion - Arcane Skill and Arcane Staves (8)

Arcane Buildup Bonuses

  • Players receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 50%)
  • Players receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 25%)

Example
A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80%

The player's Spell Damage against all creatures will be increased by (80% * 50%) = +40%

The player will also have a Damage Resistance bonus against all creatures of (80% * 25%) = +20%

Buildup Restrictions

  • Players will only receive their bonuses from Arcane Buildup while equipped with an Arcane Staff
  • Arcane Staves require the player to "concentrate" and they cannot be distracted by maintaining Followers or performing Barding actions
  • Players will have their Arcane Buildup set to 0% if they ever have any Followers under their control (Mounts will be ignored)
  • Players will have their Arcane Buildup set to 0% if they have used a Barding skill in the last 60 seconds

Buildup Decay

  • For every 10 seconds that pass where the player has not landed a successful Arcane Staff hit against a creature, the player's Arcane Buildup will decay by 20% (down to a minimum of 0%)

Casting While Equipped

  • Players can cast spells (including during PvP) while equipped with an Arcane Staff if they have both at least 80 Arcane skill and 80 Wrestling skill

PATCH - Expansion - Arcane Skill and Arcane Staves (9)

Attacking While Casting

  • Players can to continue to make Arcane Staff attacks even while in the process of casting or holding a spell

Arcane Staves in PvP

  • Hits from an Arcane Staff against other players will not cause Spell Interrupts

Spell Interruption While Casting

  • Players will have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped
  • PvP-based interrupts while casting with an Arcane Staff equipped will be resolved as normal using the player's Wrestling skill

Casting Bonuses
When casting using an Arcane Staff, players will receive the following bonuses to their spells based on the Material/Properties of the Arcane Staff:

Damage Bonus
Ruin:
+5% Spell Damage
Might: +10% Spell Damage
Force: +15% Spell Damage
Power: +20% Spell Damage
Vanquishing: +25% Spell Damage

Exceptional Quality: +10% Spell Damage
Dullwood: +1% Spell Damage
Shadowwood: +2% Spell Damage
Copperwood: +3% Spell Damage
Bronzewood: +4% Spell Damage
Goldenwood: +5% Spell Damage
Rosewood: +6% Spell Damage
Verewood: +7% Spell Damage
Valewood: +8% Spell Damage
Avarwood: +9% Spell Damage

Lesser Slayer: +15% Spell Damage
Regular Slayer: +30% Spell Damage
Greater Slayer: +45% Spell Damage

Mana Refund Chance
Accurate: +5% Mana Refund Chance
Surpasingly Accurate: +10% Mana Refund Chance
Eminently Accurate: +15% Mana Refund Chance
Exceedingly Accurate: +20% Mana Refund Chance
Supremely Accurate: +25% Mana Refund Chance

Exceptional Quality: +10% Mana Refund Chance
Dullwood: +1% Mana Refund Chance
Shadowwood: +2% Mana Refund Chance
Copperwood: +3% Mana Refund Chance
Bronzewood: +4% Mana Refund Chance
Goldenwood: +5% Mana Refund Chance
Rosewood: +6% Mana Refund Chance
Verewood: +7% Mana Refund Chance
Valewood: +8% Mana Refund Chance
Avarawood: +9% Mana Refund Chance

Crafting

  • Players can craft Arcane Staves using the Carpentry skill under the Arcane Staves category
  • Arcane Staves are treated as normal weapons for crafting and can be Exceptional Quality, Mastercrafted, and made with Colored Materials (such as Avarwood)

PATCH - Expansion - Arcane Skill and Arcane Staves (10)

Store Purchase

  • Players can purchase store-quality versions of Arcane Staves from either Mage NPCs or Carpenter NPCs

PATCH - Expansion - Arcane Skill and Arcane Staves (11)

Magical Arcane Staves

  • Magical versions of Arcane Staves will occur as Loot Drops from all Outlands Systems, similar to normal weapons

Training and Skill Gain

  • Players can Train the Arcane Skill at any Mage NPC Vendor
  • Players gain Arcane Skill when making attacks with an Arcane Staff or when casting while equipped with an Arcane Staff

Training Arcane Staves

  • Players can purchase Training Arcane Staves from Mage NPCs and Carpenter NPCs
  • Training Arcane Staves inflict 1-2 Damage on hit and are intended solely for Skill Gain usage

PATCH - Expansion - Arcane Skill and Arcane Staves (12)

Skill Title

  • Players with Arcane skill can select Arcanist for their Paperdoll Skill Title

PATCH - Expansion - Arcane Skill and Arcane Staves (13)

Arcane Codex

  • The Arcane Codex is a Weapons Codex that players can use to adopt Stances and Finishers for Arcane Staves
  • Arcane Codexes are Blessed
  • Arcane Codexes can be crafted with the Inscription skill under the Books and Tomes category

PATCH - Expansion - Arcane Skill and Arcane Staves (14)

  • Arcane Codexes require both at least 80 Arcane skill and 80 Wrestling skill to use
  • Players will earn Experience towards their Arcane Codex when killing Monsters
  • By accumulating experience, players unlock Points to spend on Upgrades within the codex
  • Players can Reset their Spent Points for an Arcane Codex every 5 minutes

PATCH - Expansion - Arcane Skill and Arcane Staves (15)

Arcane Runes

  • Arcane Runes will now have a duration of 15 minutes (no longer increased by Inscription skill)
  • Arcane Runes will now have a radius of 12 tiles (no longer increased by Inscription skill)
  • The bonus that each individual player receives from a nearby Arcane Rune is increased by their own (100% * (Arcane Skill / 100))

The effects of Arcane runes are now as follows:

Aggression: Follower Damage increased by 10%
Trap (formerly Chemistry): Trap Damage increased by 15%
Spell (formely Empowerment): Spell Damage increased by 10%
Essence: Arcane Essence usage reduced by 33%
Mana (formely Focus): Mana Refund chance increased by 7.5%
Fortification: Effective Armor Rating increased by 25
Rage (formerly Fury): Melee Damage increased by 10%
Healing: Healing Amounts received increased by 15%
Immunity: 15% chance to ignore Disease or Bleed damage
Poison Warding: 25% chance to ignore Poison damage
Spell Shielding: Effective Magic Resist Skill increased by 50
Toxicity: Poison Damage increased by 15%
Frenzy (formerly Whirlwind): Attack Speed increased by 7.5%

Arcane Aspect
[Arcane Aspect is also covered under Expansion - Aspects]
https://forums.uooutlands.com/index.php?threads/expansion-aspects.5209/

  • Arcane Aspect is a new aspect available to players focused on the enhancing the mechanics of Arcane Staves for pure spellcaster builds

PATCH - Expansion - Arcane Skill and Arcane Staves (16)

Arcane Aspect Armor

PATCH - Expansion - Arcane Skill and Arcane Staves (17)

Increase to Arcane Buildup Bonuses
Damage
and Damage Resistance bonuses from Arcane Buildup are increased by (20% * (6% * Tier Level)) of normal

HP Recovered Per Mana Cost of Damaging Spell
Whenever player casts a Damaging Spell they will recover health equal to (Mana Cost * (10% * (3% * Tier Level))

Note:

This effect will occur if the player receives a Mana Refund on the spellcast (and does not spend any mana)

Chance to Ignore Arcane Buildup Decay
Has a (12% * (4% * Tier Level)) chance ignore Arcane Buildup Decay when it occurs

Arcane Aspect Weapon/Spellbook

PATCH - Expansion - Arcane Skill and Arcane Staves (18)

Aspect Special Effect: Mana Thief
Inflicts (500 + (50 * Tier Level)) damage divided among creatures within a 3 tile radius

Additionally, for the next 60 seconds any Arcane Staff hits will have a (12% * (4% * Tier Level)) chance to restore 10 Mana (effect can be stacked)

PATCH - Expansion - Arcane Skill and Arcane Staves (19)

PATCH - Expansion - Arcane Skill and Arcane Staves (2024)
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